Travis Strikes Again Golden Dragon Gp Chips

Travis

If you picked up Travis Strikes Again: No More Heroes and are looking to give those bugs a sound thrashing, we've got some tips to get you on the right track. Information technology's non the nigh complex game, but it's easy to go stuck in a rut and forget the variety of options at your disposal to approach each encounter. As well as general pointers (hint: dodge a lot), we've included an overview of every dominate you'll confront. Beware though - the real forcefulness of Travis Strikes Again come from the little surprises information technology throws up, and naturally there are spoilers below. You've been warned!

General tips

  • Keep an eye on that beam sword charge. Information technology becomes more powerful the longer yous go without taking a hit, but every swing depletes the energy bar. Recharging is simple; click in the left stick and waggle the right Joy-Con.
  • Remember that using the toilets non but saves your game simply besides magically replenishes your wellness (magic indeed, judging from Travis' wiping regimen).
  • Remember to level upwards from the pause menu to increment your attack impairment – you earn XP with every enemy you lot defeat. Experiment with different skills, too. We found the Wing Chip'due south electric daze and quick nuance of the 00 Chip invaluable, only there are loads to choose from. Find something that suits your playstyle.
  • Think carefully about the enemies attacking you lot. Prioritise anything that fires projectiles, then concentrate on melee. It's unremarkably best to clear the crowd earlier taking on the tanks.
  • Effort to line upwardly charge attacks (hitting 'R' when charged and waggling the correct Joy-Con) to take downwards every bit many enemies equally possible. They're powerful and it's a shame to waste them on ane lowly grub while the opposite side of the screen is teeming with baddies.
  • Ramen Shops are difficult to miss, so exist sure to visit Bugjirou the ramen guy for a health and energy elevation-upwards.

Boss Guide

1. Electrical Thunder Tiger 2

Mid Boss – Sheepman Ruby

Immediately after the third toilet you'll run into an open space and see the get-go midboss. Sheepman Red charges at you and charges himself with electricity, but isn't hugely challenging (none of the Sheepmen are). If you've ignored the contrivance push until now, this is an opportunity to go acquainted with it. Keep swinging and dodging and call up to use the skills you lot've picked upwardly (the Shining Chip and the Psycho Flake).

Dominate – Electro Triple Star

Electro Triple Star

Travis' video game hero, Electro Triple Star charges an easily avoidable laser beam, summons bolts of electricity that glow every bit circles on the ground before striking and fires balls of electricity that radiate out from his position. In stage two he activates iv lights around the loonshit which must be destroyed as enemies spawn. A glowing strip on the floor signals an incoming assault – jump abroad to avoid a shock. One time the iv lights are gone, merely pummel him every bit much equally possible, fugitive the occasional pulse moving ridge he emits. Defeating Electro Triple Star volition net you lot the Fly Chip. Equip it immediately – it's powerful lightning assault will come in handy.

Electro Triple Star

2. Life Is Destroy

Mid Boss – Sheepman Green

Sheepman Green throws 3 green projectiles that are relatively easy to avert and engages in some teleportation shenanigans. Simply scout his patterns and learn to dodge – you'll soon accept him licked.

Boss – Doppelganger Patrick Granada Jr

Doppelganger

Murderous tendencies bated, Doppelganger is a chip of a pushover. Equally long as yous've mastered the dodge, you shouldn't have too much trouble.

  • Stage ane. Simply contrivance the occasional projectile and watch out for his teleport.
  • Phase 2. He then duplicates himself effectually the street – hit the fakes to reveal the true Doppelganger(!) before the timer reaches zero. He'll spawn behemothic spinning playing cards and floating purple guns that fire at you.
  • Stage 3. Like to stage two, though with more projectiles.

That's information technology. Finish him and you lot'll option exist gifted a new skill flake.

Doppelganger

3. Java & Doughnuts

Mid Dominate – Sheepman Purple

In room 305. Similar to his young man Sheepmen, he's not fantastically challenging. This one launches homing missiles and spinning blades which hang mid-air for a while, just again, as long as you've got your dodging skills down, he shouldn't show likewise much trouble.

Boss – Brian Buster Jr.

Brian Buster Jr.

Brian'southward got some decent punches and fires greenish free energy balls at y'all, simply liberal dodging should keep you articulate of the worst of it (we institute the 00 Flake very useful for getting out of the way). One time he'southward down to his last quarter of health some light amplification by stimulated emission of radiation optics actuate on the statue backside him and rain down explosive hurting on half of the phase, so exist sure to scarper when the reddish circles appear on the ground. In one case Brian is out of his wooden mechsuit, a few generous strikes from the beamsword should sort him out and bag you lot the Strike Freedom Chip.

Brian Buster Jr.

iv. Gilt Dragon GP

Mid Boss – Sheepman Yellowish

This one throws fire and releases a shockwave you must jump to avoid. Otherwise he's the aforementioned provender equally normal.

Boss – Smoking Rex

Smoking King

After beating him in the elevate race, you lot'll face Smoking Rex in an arena. He's got an convulsion-similar motility that radiates out in bursts, and so make sure you lot jump clear beforehand. He also shoots out powerful fireballs. Get his health bar downwards to the red and he'll starting time releasing projectiles that fan out and doing flaming butt-slams that quake the unabridged arena – fourth dimension your jumps to avoid them. Continue at him and y'all'll get the Physalis Chip for your troubles.

Smoking King

5. Killer Marathon

Boss - Mothership

Mothership

Well, if y'all count the Mothership as a boss then, yep, there's a dominate. Simply get below the mothership and burn at the cadre. Hit 'Y' releases a 360° explosion of bullets, and then use that if you're surrounded past missiles.

6. Serious Moonlight/Damned Dark Knight

Mid Dominate - Sheepman Pinkish

This one summons hexes that shoot free energy balls at you – pink ones. Simple plenty to dodge, this sheep is as simple as all the others and should cause you few problems at this tardily stage.

Boss – 8 Hearts

Eight Hearts

Viii Hearts spins into a tornado that tracks afterwards yous pretty sharpish, so you'll accept to be nimble. Just keep moving and deal with the skulls he summons quickly. Banishing him gets you the Crossbone Bit.

vii. CIA

Mid Boss

There's no traditional midboss, although you'll encounter Sheepmen on your travels. In general, thin the horde before engaging them one-on-ane.

Boss – White Sheepman

White Sheepman has a range of attacks to avoid, including a blackhole-style motion that sucks you lot in, diverse homing projectiles, shockwaves to leap over and the ability to cause damage past igniting squares on the floor. The strategy is the same as always – continue moving and utilize that quick dash to become out of the way sharpish. If you lot're low on health, equip the 5 Fleck and await until she moves to the centre and starts her shockwave attack – you'll be able to stay in one spot absorbing wellness while jumping to avert the waves. She's got one seemingly unavoidable assault – a summoned ball of lite that emanates across the entire arena – and then you lot'll desire at to the lowest degree one life in the bank. Once finished, you'll get the Dendrobium Bit.

White Sheepman

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Source: https://www.nintendolife.com/news/2019/01/guide_how_to_beat_every_boss_in_travis_strikes_again_no_more_heroes

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